DOKI DOKI MOUSE
Goal
A game of cat and mouse! Guide the mouse with your cursor to the cheese without running into any pesky cats or falling off the edge of the platforms. How fast can you make it through the game?
Controls
Click on the mouse character (no need to hold the button down), and he will follow your cursor. The farther you move the cursor away, the faster he will try to catch up!
Jam Info
The game and all art assets were made from scratch in Unity exclusively for the '8 Bits To Infinity' Mouse Jam 2.
The jam's theme was 'chase', and the 'focus' was 'mouse only'. "Doki Doki Mouse" fits into the theme/focus by only using the mouse for the input and is a "game of cat and mouse" (i.e., it involves chasing :)).
Diversifiers: "By the Hand" (All art was hand drawn, minus the tileset, which is pixel art), Quick Run, One Button.
Game Info
All character art was drawn by hand using Adobe Fresco, except the tilemap which was created using Aseprite.
The game was made using the Unity game engine.
The song used is by "SandraLilly" and was made before the jam:
Itch page: https://sandralilly.itch.io/
Soundcloud: https://soundcloud.com/sandruschka
External Assets
Font: awe-mono-gold-v2 from: https://somepx.itch.io/humble-fonts-gold-ii
Victory/Hit SFX from: https://beepyeah.itch.io/8-bit-sfx-pack
Status | Prototype |
Platforms | HTML5, Windows |
Authors | stevegwh, SandraLilly |
Genre | Platformer |
Made with | Unity |
Tags | Puzzle-Platformer, Unity |
Comments
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Nice Game!
I finished in less than six minutes, the last level gave me troubles a few times but I enjoyed the challenge ^^
I was able to clear it! The cats and mice were cute and fun!
I found out that there was also a homage stage to the famous jumpscare game, and after that I was so nervous that the jumpscare would come!
Thanks so much for playing! I laughed a lot watching the video. And yes, you also remember the trauma of the jumpscare game! 😂. I used to love playing these types of Flash games with surprises etc, so I wanted to try to emulate this a bit in my game :). Thanks again (I have subscribed!)
Hi all, just discovered that non-16:9 aspect ratios mess the game up somewhat. Also, the final level is *almost* impossible due to an unforeseen bug with the acceleration. Once the voting period for the jam is over, I'll update the game to fix these bugs.
EDIT: Ok, apparently the final level isn't impossible, I am just bad at my own game :).